fStretch 2

fstretch2_header

A great demonstration of what Fstretch 2 for Maya is able to do ! You can find more information on CGaddict

fStretch 2 for Maya® – 2011 from Matthieu Fiorilli on Vimeo.

Credit:
The plug-in and all the examples shown: Matthieu Fiorilli
Albert Animation & Concept: Christine Houle
Albert animation’s original idea: Christine Houle & Matthieu Fiorilli
The plug-in license system & Linux support: Andrei Aniculaesei

BREAKDOWN SHEET:

Albert Head
2D Concept & Animation: Christine Houle
Rigging, Modeling, Texturing, Shading & Compositing: Matthieu Fiorilli
Rig Details:
- 38 Bones.
- 2 Sculpted Meshes Driven by fStretch.
- 2 Additional Displacement maps for superficial refining (not essential at all).
- 2 Wire deformers for sticky lips (not essential at all).
- Only tension based deformation from the plug-in has been used. No direction features. No angle based deformation. No blendshape has been used. No per-shot sculpt tool has been used. The deformations are the result of fStretch and classic bones.

Dragon Tail:
- 21 Bones.
- 2 Sculpted Meshes Driven by fStretch.
- 2 Additional Displacement maps for refining.
- Tension based deformation was used with the plug-in.

Belly:
- 3 Bones.
- 2 Sculpted Meshes Driven by fStretch.
- Tension based deformation was used with the plug-in.

Arm:
- 2 Bones.
- 3 Sculpted Meshes Driven by fStretch.
- Tension & Angle based deformations were used with the plug-in.

Pants:
- 5 Bones.
- 2 Sculpted Meshes Driven by fStretch.
- Tension based deformations was used with the plug-in.

Wicker Basket Patch:
- 9 Bones.
- 2 Sculpted Meshes Driven by fStretch.
- Tension based deformations was used with the plug-in.

Cylinder:
- 4 Bones.
- 4 Sculpted Meshes Driven by fStretch.
- Tension & Angle based deformations were used with the plug-in.

Plane With Direction:
- 3 Sculpted Meshes Driven by fStretch.
- Tension base deformations & Direction feature were used with the plug-in.

Abstract:
- 2 Sculpted Meshes Driven by fStretch.
- Tension based deformations was used with the plug-in. The effect is achieved by keying the direction, the range and the grow / shrink.

Sphere:
- 2 Sculpted Meshes Driven by fStretch.
- Tension based deformations was used with the plug-in.

Plane:
- 2 Sculpted Meshes Driven by fStretch.
- Tension based deformations was used with the plug-in.

Realistic Facial Rig:
- 13 Bones/ Influences Surfaces.
- 2 Sculpted Meshes Driven by fStretch.
- 2 Additional Displacement maps for refining.
- Tension based deformations was used with the plug-in.

Logo:
- Comon…

About steve morel

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One Response to fStretch 2

  1. Pingback: [WATCH]: fStretch 1.0 for Maya® – 2009 Showreel

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